![]() Recipes are now organized in filters, logical groups of items that fulfill a role. But if you wanna check them out, hit the spoiler below. Please give the new menu a chance, consider the above information and let us know if you have any feedback or suggestions over on the official forums. We know that change can be difficult for some players. The Tackle Receptacle and Terra Firma Tamper have been changed to research stations, like the Science Machine, where you will be able to prototype the recipes, learning them forever. With the new approach, this is no longer an issue. For example, the Tackle Receptacle and Terra Firma Tamper were only added because we did not want to add a dozen recipes into the survival and structures tab. We are very aware that this is a drastic change however, moving away from the old menu allows us more freedom when adding craftable items. Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items. Hound wave frequency has been reduced and Varglets will appear after the first year.įire and Ice hounds can now be adjusted in the world settingsĪdjusted the crafting recipes for a number of items Items within a treasure chest can now be used when crafting. The Ancient Guardian fight has been redesigned. Increased the top rowing speed when Wolfgang is Mighty Running with dumbbells equipped pauses the mightiness drain. Improved the efficiency, durability and ingredient cost for all dumbbells. Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining. Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu Move and rotate the camera while the crafting menu is open The size of the crafting menu can be scaled separately from the rest of the HUD. Use the text search to find items by their localized name. Recipes can be pinned to the side of the screen for quick crafting ![]() Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for. These include: Adding pages for the pinned recipe bar and changing them to be stored on the profile instead of per world, a system to support crafting refined ingredients directly from the currently selected recipe, optimizations, and mod support for adding new filters. There are still a few things that will be added throughout the next week(s). ![]() That feedback directly helped influence and improve the final design of the new crafting menu. The March Quality of Life update is now live for all players! Once again, a huge thanks to everybody that joined us on the beta branch and sent in feedback and suggestions. ![]()
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